Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Contact with Government. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Injured. |
2 |
24 |
Gain Enemy if Herschel Small don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Encounter a Psionic institute. |
5 |
35 |
Tested for psionic powers |
6 |
38 |
Became a Psion (Wild Talent). |
6 |
40 |
Pick up potentially useful information using Herschel Small's psychic powers. |
7 |
42 |
Continued as Psion (Wild Talent). |
7 |
45 |
Gift causes a former ally to turn on Herschel Small and betray Herschel Small. One Ally or Contact becomes an Enemy. |
8 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Herschel Small retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
49 |
Continued as Believer (Holy Warrior). |
9 |
53 |
Herschel Small faith is shaken. |