Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Entertainer (Journalist). |
2 |
24 |
Expose or are involved in a scandal of some sort. |
3 |
24 |
Failed to qualify for Line/Crew (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A good deal ensures Hershel Sim is living the high life for a few years. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A sudden war destroys Hershel Sim's trade routes and contacts, forcing Hershel Sim to flee that region of space. |
7 |
44 |
Gain rebels as Enemy |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Citizen (Colonist). |
8 |
48 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
9 |
48 |
Returned to Entertainer (Journalist). |
9 |
52 |
Public opinion turns on Hershel Sim. |
10 |
52 |
Switched to Citizen (Worker). |
10 |
54 |
Advanced training in a specialist field. |