Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Birth or Death involving a family member or close friend. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Gained a contact. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Hillard Gibb's ship is damaged, and Hillard Gibb have to hitch-hike Hillard Gibb's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
27 |
Became a Citizen (Worker). |
4 |
29 |
Hillard Gibb is rewarded for Hillard Gibb's diligence or cunning. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
32 |
Hillard Gibb's business expands, Hillard Gibb's corporation grows, or the colony thrives. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
39 |
Hillard Gibb's business expands, Hillard Gibb's corporation grows, or the colony thrives. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
43 |
Hillard Gibb's business expands, Hillard Gibb's corporation grows, or the colony thrives. |
7 |
43 |
Promoted to Citizen (Worker) rank 1. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
44 |
Victim of a crime |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Agent (Corporate Agent). |
9 |
48 |
Established a network of contacts. Gain 3 contacts. |
9 |
51 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
10 |
51 |
Continued as Agent (Corporate Agent). |
10 |
52 |
Hillard Gibb's work ends up coming home with Hillard Gibb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
56 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |