Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scout (Surveyor). |
2 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Continued as Scout (Surveyor). |
3 |
33 |
Moved to a new world. |
4 |
34 |
Continued as Scout (Surveyor). |
4 |
37 |
Perform an exemplary service for the scouts. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Became a Entertainer (Performer). |
5 |
42 |
Gain a patron in the arts. Gain an Ally |
5 |
42 |
Promoted to Entertainer (Performer) rank 1. |
6 |
42 |
Continued as Entertainer (Performer). |
6 |
45 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
6 |
46 |
Promoted to Entertainer (Performer) rank 2. |
7 |
46 |
Voluntarily left Performer |
7 |
46 |
Failed to qualify for Courier (Scout). |
7 |
46 |
Submitted to the draft. |
7 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
50 |
Continued as Merchant (Merchant Marine). |
8 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |