Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Hobson Lawrence's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hobson Lawrence fail to help. Gain an Enemy. |
2 |
25 |
Hobson Lawrence's ship is damaged, and Hobson Lawrence have to hitch-hike Hobson Lawrence's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Hobson Lawrence do not know what happened to Hobson Lawrence. There is a gap in Hobson Lawrence's memory. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Hobson Lawrence secretly provide religious rites for a dying leader or noble, although they do not share Hobson Lawrence's faith. Gain an Ally in the family and a Rival who disagrees with Hobson Lawrence's choice. |
4 |
31 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
31 |
Continued as Believer (Holy Warrior). |
5 |
32 |
Hobson Lawrence retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
35 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
6 |
35 |
Continued as Believer (Holy Warrior). |
6 |
37 |
Opponents of Hobson Lawrence's belief system ambush Hobson Lawrence. |
6 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
40 |
Hobson Lawrence run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Entertainer (Performer). |
8 |
42 |
Gain a patron in the arts. Gain an Ally |
9 |
44 |
Voluntarily left Performer |
9 |
44 |
Failed to qualify for Physician (Scholar). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
48 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
48 |
Continued as Agent (Law Enforcement). |
10 |
49 |
Go undercover to investigate an enemy. |
10 |
49 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
52 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Agent (Law Enforcement). |
11 |
53 |
Go undercover to investigate an enemy. |
11 |
53 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
56 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |