Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Howard McDonald botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Howard McDonald's ship is damaged, and Howard McDonald have to hitch-hike Howard McDonald's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Howard McDonald's scout ship is one of the first on the scene to rescue the survivors of a disaster but Howard McDonald fail to help. Gain an Enemy. |
2 |
26 |
Howard McDonald have no idea what happened to Howard McDonald – they found Howard McDonald's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Victim of a crime |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Howard McDonald's ship is ambushed by enemy vessels. Howard McDonald successfully ran to the jump point. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Howard McDonald's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
53 |
Embroiled in legal trouble. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired at age 53. |