Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Hubert Fitzsimons do not know what happened to Hubert Fitzsimons. There is a gap in Hubert Fitzsimons's memory. |
4 |
30 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
31 |
An assassin attempts to end Hubert Fitzsimons's life. |
5 |
31 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
35 |
Made lifelong friends. Gain 2 Allies. |
5 |
35 |
Graduated. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Make an unexpected connection outside Hubert Fitzsimons's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Gained a contact. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Given advanced training in a specialist field |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Make an unexpected connection outside Hubert Fitzsimons's normal circles. Gain a Contact. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |