Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Entertainer (Performer). |
3 |
29 |
Find an Alien Artifact. |
3 |
29 |
Promoted to Entertainer (Performer) rank 1. |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
30 |
Invited to take part in a controversial event or exhibition that improves Hugh Brownhill's social standing. |
5 |
33 |
Voluntarily left Performer |
5 |
33 |
Became a Agent (Intelligence). |
5 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
49 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
9 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
52 |
Hugh Brownhill secretly provide religious rites for a dying leader or noble, although they do not share Hugh Brownhill's faith. Gain an Ally in the family and a Rival who disagrees with Hugh Brownhill's choice. |