Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Find Ancient Technology. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Ike McLean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
A good deal ensures Ike McLean is living the high life for a few years. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Ike McLean's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A series of bad deals and decisions force Ike McLean into bankruptcy. Ike McLean salvages what Ike McLean can. |
9 |
45 |
Became a Scout (Courier). |
9 |
49 |
Perform an exemplary service for the scouts. |
10 |
49 |
Continued as Scout (Courier). |
10 |
50 |
Ike McLean's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ike McLean fail to help. Gain an Enemy. |
10 |
50 |
Ike McLean's ship is damaged, and Ike McLean have to hitch-hike Ike McLean's way back across the stars to the nearest scout base. |
10 |
50 |
Gain 3 Contacts. Gain 2 Enemies. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |