Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Imperial trade restrictions force Irl Aubert out of business. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
33 |
Gain Enemy if Irl Aubert don't already have one. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
35 |
Irl Aubert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Failed to qualify for Enforcer (Rogue). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Irl Aubert's business or ship thrives. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Voluntarily left Merchant Marine |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
45 |
Attacked by enemies and injured. |
8 |
45 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
8 |
45 |
Gain Enemy if Irl Aubert don't already have one. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
52 |
Gained a contact. |