Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Irvin Eade is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A series of bad deals and decisions force Irvin Eade into bankruptcy. Irvin Eade salvages what Irvin Eade can. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Irvin Eade's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A sudden war destroys Irvin Eade's trade routes and contacts, forcing Irvin Eade to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Became a Scout (Courier). |
5 |
38 |
Irvin Eade's scout ship is one of the first on the scene to rescue the survivors of a disaster but Irvin Eade fail to help. Gain an Enemy. |
5 |
38 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Surveyor (Scout). |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
Gained a contact. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Psychologically damaged by Irvin Eade's time in the scouts. |
8 |
44 |
Failed to qualify for Corporate (Citizen). |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
48 |
Betrayed by a friend. One of Irvin Eade's Contacts or Allies betrays Irvin Eade, ending Irvin Eade's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
50 |
Amnesia. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
56 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |