Retired Senior Crewman Irwin Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 56 M 1 (-2) 1 (-2) 2 (-2) 4 (-1) 5 (-1) 6 (0)112456
Sculpted cheekbones, Capricious
 
Skills
Astrogation 1
Athletics 0
Broker 0
Drive 0
Electronics (Comms) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 3
Persuade 0
Profession (Spacer/Belter) 1
Profession (Hostile Environment/High-G) 1
Profession (Freeloader/Scrounging) 1
Recon 2
Stealth 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman11
Citizen Colonist 11
Army Infantry Private01
Drifter Scavenger 45
Believer Missionary/Humanitarian Junior Project Worker01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Dell Silva Contact 1 0 0 0 Ziadd (F/23)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Make an unexpected connection outside Irwin Fabble's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Voluntarily left Merchant Marine
2 22 Became a Citizen (Colonist).
2 25 Spent time maintaining and using heavy vehicles.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Voluntarily left Colonist
3 26 Became a Army (Infantry) with the new title Private.
3 27 Forced out after co-operating with military investigation in commanding officer's illegal activity.
4 27 Became a Drifter (Scavenger).
4 28 Find valuable salvage.
4 31 Promoted to Drifter (Scavenger) rank 1.
5 31 Continued as Drifter (Scavenger).
5 35 Attempted a risky adventure and was wildly successful.
5 35 Promoted to Drifter (Scavenger) rank 2.
6 35 Continued as Drifter (Scavenger).
6 39 Find valuable salvage.
6 39 Promoted to Drifter (Scavenger) rank 3.
7 39 Continued as Drifter (Scavenger).
7 41 Attacked by enemies that Irwin Fabble easily defeat.
7 41 Gain Enemy if Irwin Fabble don't already have one.
7 43 Promoted to Drifter (Scavenger) rank 4.
8 43 Continued as Drifter (Scavenger).
8 44 Attacked by enemies that Irwin Fabble easily defeat.
8 44 Gain Enemy if Irwin Fabble don't already have one.
8 47 Forced to muster out.
9 47 Aging Crisis. Owe 10,000 for medical bills.
9 47 Retired at age 47.
9 47 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 50 Opponents of Irwin Fabble's belief system ambush Irwin Fabble.
9 50 Scarred. Fully recovered. Owe 10,000 for medical bills.
10 50 Aging Crisis. Owe 30,000 for medical bills.
10 50 Retired.
10 52 A romantic relationship ends badly. Gain a Rival or Enemy.
11 54 Aging Crisis. Owe 10,000 for medical bills.
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