Irwin Hall  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Swanfeh 56 M 5 (-1) 5 (-1) 2 (-2) 6 (0) 7 (0) 4 (-1)1 (-2)552674
Sanguine
 
Skills
Animals 0
Art (Creative) 0
Astrogation 0
Athletics 0
Awareness 0
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Language (Vilani (1st Imperium)) 1
Mechanic 0
Medic 0
Melee (Blade) 1
Navigation 0
Profession (Sports/Atmosphere Surfing) 1
Recon 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Drifter Scavenger 12
Navy Line/Crew Ensign1 / 01
Psion Wild Talent 02
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Merlin McKee Enemy 0 4 1 1 Swanfeh (M/28)
Merlin McKee is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 27 Failed as a colonist.
2 27 Became a Agent (Intelligence).
2 28 Victim of a crime
2 31 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 31 Continued as Agent (Intelligence).
3 33 Refused a deal with criminal or other figure under investigation. Gain an Enemy
4 33 Failed to qualify for Pirate (Rogue).
4 33 Became a Drifter (Scavenger).
4 35 Offered job by a patron. Now owe him a favor.
4 37 Forced to muster out.
5 37 Became a Navy (Line/Crew) with the new title Crewman.
5 38 Injured. Fully recovered.
5 41 Commissioned in Navy (Line/Crew) with the new title Ensign.
6 41 Voluntarily left Line/Crew
6 41 Returned to Drifter (Scavenger).
6 42 Encounter a Psionic institute.
6 42 Tested for psionic powers
6 45 Promoted to Drifter (Scavenger) rank 1.
7 45 Became a Psion (Wild Talent).
7 46 Refuse to misuse powers for personal gain.
8 49 Continued as Psion (Wild Talent).
8 50 Pick up potentially useful information using Irwin Hall's psychic powers.
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