Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Caught cheating in some fashion, advancing Irwin Newman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
20 |
An expedition or voyage goes wrong, leaving Irwin Newman stranded in the wilderness. |
1 |
20 |
Gain an Enemy |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
A disaster or war strikes. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
24 |
The planetary government interferes with Irwin Newman's research for political or religious reasons. Irwin Newman continue working secretely. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Refuse to join a cheat in some fashion. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Scholar (Physician) rank 2. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scholar (Scientist) with previous rank. |
5 |
35 |
Refuse to join a cheat in some fashion. |
6 |
38 |
Voluntarily left Scientist |
6 |
38 |
Failed to qualify for Corporate (Citizen). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Irwin Newman do not know what happened to Irwin Newman. There is a gap in Irwin Newman's memory. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Irwin Newman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
47 |
Failed to qualify for Explorer (Scout). |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
49 |
Survived a risky adventure but gained nothing. |
9 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
54 |
Attacked by enemies that Irwin Newman easily defeat. |
10 |
54 |
Gain Enemy if Irwin Newman don't already have one. |
10 |
55 |
Promoted to Drifter (Scavenger) rank 2. |