Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Moved to a new world. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Opponents of Jack Staff's belief system ambush Jack Staff. |
3 |
30 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Smuggle illegal items onto a planet. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
39 |
Jack Staff do not know what happened to Jack Staff. There is a gap in Jack Staff's memory. |
7 |
39 |
Became a Entertainer (Journalist). |
7 |
42 |
An investigation, tour, project or expedition goes wrong, stranding Jack Staff far from home. |
8 |
42 |
Returned to Merchant (Merchant Marine). |
8 |
43 |
A sudden war destroys Jack Staff's trade routes and contacts, forcing Jack Staff to flee that region of space. |
8 |
43 |
Gain rebels as Enemy |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Gained a contact. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Jack Staff's normal circles. Gain a Contact. |
10 |
54 |
Forced to muster out. |