Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Jar Johnson spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Involved in the planning of an impressive heist. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
A job goes wrong, forcing Jar Johnson to flee off-planet. |
4 |
30 |
Became a Entertainer (Performer). |
4 |
31 |
An investigation, tour, project or expedition goes wrong, stranding Jar Johnson far from home. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Attacked by enemies that Jar Johnson easily defeat. |
5 |
34 |
Gain Enemy if Jar Johnson don't already have one. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Attacked by enemies that Jar Johnson easily defeat. |
6 |
37 |
Gain Enemy if Jar Johnson don't already have one. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Good fortune |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Broker (Merchant). |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
46 |
Attacked by enemies that Jar Johnson easily defeat. |
8 |
46 |
Gain Enemy if Jar Johnson don't already have one. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
51 |
Attacked by enemies and injured. |
9 |
51 |
Nearly killed. Owe 20,000 for medical bills. |
9 |
51 |
Gain Enemy if Jar Johnson don't already have one. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Jar Johnson is caught in the periphery of a scandal. |
10 |
52 |
Demoted to Believer (Holy Warrior) rank -1. |