Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find Ancient Technology. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Entertainer (Artist). |
2 |
25 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
29 |
When dealing with an alien race, Jason McDermot botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Jason McDermot's ship is damaged, and Jason McDermot have to hitch-hike Jason McDermot's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 4 Contacts. Gain 2 Enemies. |
3 |
29 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
33 |
Jason McDermot's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jason McDermot fail to help. Gain an Enemy. |
4 |
33 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
33 |
Promoted to Scout (Surveyor) rank 2. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
34 |
Perform an exemplary service for the scouts. |
5 |
37 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
6 |
37 |
Voluntarily left Surveyor |
6 |
37 |
Switched to Entertainer (Journalist). |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
43 |
Find Ancient Technology. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Encounter a Psionic institute. |
8 |
46 |
Tested for psionic powers |
9 |
48 |
Became a Psion (Wild Talent). |
9 |
50 |
Pick up potentially useful information using Jason McDermot's psychic powers. |
10 |
52 |
Continued as Psion (Wild Talent). |
10 |
54 |
Experimented on by a corporation, government, or other organisation |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |