Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
21 |
Jeff Ahern retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
26 |
Someone more charismatic but less devout than Jeff Ahern has become Jeff Ahern's superior. |
2 |
26 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
30 |
Jeff Ahern is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
30 |
Voluntarily left Mainstream Believer |
4 |
30 |
Became a Rogue (Thief). |
4 |
33 |
A police detective or rival criminal forces Jeff Ahern to flee and vows to hunt Jeff Ahern down. Gain an Enemy. |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Attacked by enemies that Jeff Ahern easily defeat. |
5 |
37 |
Gain Enemy if Jeff Ahern don't already have one. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
38 |
Offered job by a patron. Now owe him a favor. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Citizen (Worker). |
7 |
45 |
Jeff Ahern's business expands, Jeff Ahern's corporation grows, or the colony thrives. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
49 |
Jeff Ahern is rewarded for Jeff Ahern's diligence or cunning. |
9 |
49 |
Voluntarily left Worker |
9 |
49 |
Switched to Drifter (Barbarian). |
9 |
53 |
Jeff Ahern do not know what happened to Jeff Ahern. There is a gap in Jeff Ahern's memory. |