Retired Senior Crewman Jeffery Alexander  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 56 M 2 (-2) 3 (-1) 1 (-2) 3 (-1) 3 (-1) 2 (-2)231332
Refreshed, Decisive
 
Skills
Animals 0
Art (Presentation) 0
Athletics 0
Broker 1
Drive 0
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Heavy Weapons 0
Mechanic 2
Medic 2
Melee (Blade) 1
Navigation 0
Persuade 1
Profession (Colonist) 0
Recon 1
Science (Space Sciences) 0
Seafarer 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal13
Merchant Merchant Marine Senior Crewman12
Drifter Scavenger 01
Scout Explorer 01
Believer Mainstream Believer Lay Person01
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Sandy Coulston Rival 0 2 2 3 Sydite (M/40)
Sandy Coulston gains in influence.
Alphonso Walla Enemy 0 2 4 1 Vlazhdumecta (M/35)
Asa Gardiner Contact 2 1 0 1 Vlazhdumecta (M/10)
Asa Gardiner fell on hard times.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Expand the field of Medic, but gain a Rival in Jeffery Alexander's former tutor.
1 28 Failed as a colonist.
2 28 Failed to qualify for Physician (Scholar).
2 28 Submitted to the draft.
2 28 Became a Army (Infantry) with the new title Private.
2 30 Birth or Death involving a family member or close friend.
2 32 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
3 32 Continued as Army (Infantry).
3 34 Given a special assignment or duty in Jeffery Alexander's unit.
4 36 Attempted to change assignments.
4 36 Failed to qualify for Army Support (Army).
4 36 Continued as Army (Infantry).
4 39 Forced out after co-operating with military investigation in commanding officer's illegal activity.
5 39 Became a Merchant (Merchant Marine) with the new title Crewman.
5 41 Risk Jeffery Alexander's fortune on a possibility lucrative deal and win.
5 43 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 43 Continued as Merchant (Merchant Marine).
6 44 A sudden war destroys Jeffery Alexander's trade routes and contacts, forcing Jeffery Alexander to flee that region of space.
6 44 Gain rebels as Enemy
7 44 Failed to qualify for Pirate (Rogue).
7 44 Became a Drifter (Scavenger).
7 45 Jeffery Alexander run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 45 Became a Scout (Explorer).
8 46 Jeffery Alexander's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
8 49 Forced to muster out.
9 49 Aging Crisis. Owe 30,000 for medical bills.
9 49 Retired at age 49.
9 49 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 51 Jeffery Alexander retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 53 Aging Crisis. Owe 20,000 for medical bills.
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