Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Betrayed by a friend. One of Jeffery Cunningham's Contacts or Allies betrays Jeffery Cunningham, ending Jeffery Cunningham's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Established a network of contacts. Gain 1 contacts. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
28 |
Gained a contact. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Jeffery Cunningham's work ends up coming home with Jeffery Cunningham, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
35 |
Survived a risky adventure but gained nothing. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Find Ancient Technology. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
44 |
Switched to Agent (Corporate Agent). |
8 |
46 |
A new romantic starts. Gain an Ally. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
49 |
Jeffery Cunningham went above and beyond the call of duty. |
9 |
52 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
10 |
52 |
Voluntarily left Corporate Agent |
10 |
52 |
Switched to Drifter (Barbarian). |
10 |
54 |
Nearly killed. Owe 20,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |