Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Law Enforcement (Agent). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Embroiled in legal trouble. |
3 |
29 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Jeffery McKenzie's normal circles. Gain a Contact. |
4 |
33 |
Continued as Merchant (Merchant Marine). |
4 |
37 |
Imperial trade restrictions force Jeffery McKenzie out of business. |
5 |
37 |
Became a Citizen (Corporate). |
5 |
38 |
Advanced training in a specialist field. |
6 |
41 |
Voluntarily left Corporate |
6 |
41 |
Failed to qualify for Enforcer (Rogue). |
6 |
41 |
Became a Drifter (Scavenger). |
6 |
42 |
Attacked by enemies and injured. |
6 |
42 |
Severely injured. Owe 15,000 for medical bills. |
6 |
42 |
Gain Enemy if Jeffery McKenzie don't already have one. |
6 |
45 |
Forced to muster out. |
7 |
45 |
Became a Scout (Surveyor). |
7 |
46 |
Serve as the courier for an important message from the Imperium. |
7 |
49 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
49 |
Attempted to change assignments. |
8 |
49 |
Switched to Scout (Explorer) with previous rank. |
8 |
53 |
Jeffery McKenzie inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
53 |
Retired at age 53. |