Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A police detective or rival criminal forces Jerome Nealy to flee and vows to hunt Jerome Nealy down. Gain an Enemy. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Jerome Nealy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Switched to Rogue (Enforcer) with previous rank. |
3 |
26 |
Arrested |
4 |
26 |
Became a Prisoner (Thug). |
4 |
27 |
Scarred. Owe 5,000 for medical bills. |
5 |
30 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Continued as Prisoner (Inmate). |
6 |
36 |
Persecuted by a prison gang. |
7 |
38 |
Returned to Prisoner (Thug). |
7 |
41 |
Persecuted by a prison gang. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Returned to Prisoner (Inmate). |
8 |
45 |
A guard takes a dislike to Jerome Nealy. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Continued as Prisoner (Inmate). |
9 |
49 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
50 |
Switched to Prisoner (Fixer) with previous rank. |
10 |
54 |
Injured. Fully recovered. Owe 5,000 for medical bills. |