Retired Experienced Broker Jerry Learmonth  

Species Age Sex Str Dex End Int Edu SocUPP
Thaggeshi 56 M 1 (-2) 5 (-1) 1 (-2) 12 (2) 6 (0) 3 (-1)151C63
Vague, Narrow-Minded
 
Skills
Broker 2
Deception 0
Diplomat 1
Drive (Hovercraft) 1
Electronics 0
Mechanic 0
Persuade 2
Profession (Freeloader/Scrounging) 1
Recon 0
Science (Life Sciences/Xenology) 1
Stealth 0
Streetwise 3
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Drifter Wanderer 13
Citizen Worker 01
Merchant Broker Experienced Broker45
Scout Explorer 02
 
Name Type Affinity Enmity Power Influence Species
Lou Howell Enemy 0 3 3 4 Thaggeshi (M/34)
Angelo Treadway Rival 1 2 1 4 Thaggeshi (M/27)
Angelo Treadway is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 25 Betrayed by a friend. One of Jerry Learmonth's Contacts or Allies betrays Jerry Learmonth, ending Jerry Learmonth's career. That Contact or Ally becomes a Rival or Enemy.
3 25 Became a Citizen (Worker).
3 27 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4 27 Became a Merchant (Broker).
4 29 Smuggle illegal items onto a planet.
4 31 Promoted to Merchant (Broker) rank 1.
5 31 Continued as Merchant (Broker).
5 33 Jerry Learmonth's business or ship thrives.
5 35 Promoted to Merchant (Broker) rank 2.
6 35 Continued as Merchant (Broker).
6 38 Jerry Learmonth's business or ship thrives.
6 39 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
7 39 Continued as Merchant (Broker).
7 43 Given advanced training in a specialist field
7 43 Promoted to Merchant (Broker) rank 4.
8 43 Continued as Merchant (Broker).
8 47 Forced to muster out.
9 47 Failed to qualify for Merchant Academy.
9 47 Returned to Drifter (Wanderer).
9 48 Jerry Learmonth do not know what happened to Jerry Learmonth. There is a gap in Jerry Learmonth's memory.
10 48 Became a Scout (Explorer).
10 51 Jerry Learmonth's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jerry Learmonth fail to help. Gain an Enemy.
10 51 Psychologically damaged by Jerry Learmonth's time in the scouts.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Scout (Explorer).
11 56 Jerry Learmonth inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
12 56 Aging Crisis. Owe 60,000 for medical bills.
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