Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Jerry Learmonth's Contacts or Allies betrays Jerry Learmonth, ending Jerry Learmonth's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Citizen (Worker). |
3 |
27 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
27 |
Became a Merchant (Broker). |
4 |
29 |
Smuggle illegal items onto a planet. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
33 |
Jerry Learmonth's business or ship thrives. |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
38 |
Jerry Learmonth's business or ship thrives. |
6 |
39 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
Given advanced training in a specialist field |
7 |
43 |
Promoted to Merchant (Broker) rank 4. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Merchant Academy. |
9 |
47 |
Returned to Drifter (Wanderer). |
9 |
48 |
Jerry Learmonth do not know what happened to Jerry Learmonth. There is a gap in Jerry Learmonth's memory. |
10 |
48 |
Became a Scout (Explorer). |
10 |
51 |
Jerry Learmonth's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jerry Learmonth fail to help. Gain an Enemy. |
10 |
51 |
Psychologically damaged by Jerry Learmonth's time in the scouts. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Scout (Explorer). |
11 |
56 |
Jerry Learmonth inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |