Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Drafted into Ground Assault |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
28 |
Jerry McIntire is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
28 |
Failed to qualify for Corporate (Citizen). |
4 |
28 |
Returned to Drifter (Barbarian). |
4 |
32 |
Moved to a new world. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
36 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
40 |
Betrayed by a friend. One of Jerry McIntire's Contacts or Allies betrays Jerry McIntire, ending Jerry McIntire's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Intelligence (Agent). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
A good deal ensures Jerry McIntire is living the high life for a few years. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
52 |
Became a Citizen (Worker). |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
56 |
Promoted to Citizen (Worker) rank 1. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |