Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Jesse Purcell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Make an unexpected connection outside Jesse Purcell's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Jesse Purcell's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A good deal ensures Jesse Purcell is living the high life for a few years. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Entertainer (Artist). |
6 |
42 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
7 |
42 |
Continued as Entertainer (Artist). |
7 |
44 |
Gain a patron in the arts. Gain an Ally |
7 |
46 |
Promoted to Entertainer (Artist) rank 1. |
8 |
46 |
Continued as Entertainer (Artist). |
8 |
48 |
An investigation, tour, project or expedition goes wrong, stranding Jesse Purcell far from home. |
9 |
48 |
Became a Citizen (Colonist). |
9 |
50 |
Jesse Purcell learn something Jesse Purcell should not have – a corporate secret, a political scandal – which Jesse Purcell can profit from illegally. |
9 |
50 |
Gain a criminal contact. |
9 |
52 |
Promoted to Citizen (Colonist) rank 1. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Citizen (Colonist). |
10 |
53 |
Advanced training in a specialist field. |
10 |
56 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |