Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs John Kuhn's job. |
3 |
25 |
Became a Citizen (Worker). |
3 |
26 |
John Kuhn is rewarded for John Kuhn's diligence or cunning. |
3 |
29 |
Promoted to Citizen (Worker) rank 1. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
31 |
John Kuhn is rewarded for John Kuhn's diligence or cunning. |
4 |
33 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
37 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Citizen (Worker) rank 3. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
39 |
Political upheaval strikes John Kuhn's homeworld, and John Kuhn is caught up in the revolution. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
43 |
John Kuhn befriend a superior in the corporation or the colony. |
7 |
45 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
49 |
A revolution, attack or other unusual event throws John Kuhn's life into chaos, forcing John Kuhn to leave the planet. |
9 |
49 |
Failed to qualify for Physician (Scholar). |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
53 |
Betrayed by a friend. One of John Kuhn's Contacts or Allies betrays John Kuhn, ending John Kuhn's career. That Contact or Ally becomes a Rival or Enemy. |