Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Switched to Drifter (Barbarian). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
26 |
Amnesia. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
33 |
Gain Enemy if Johnnie Askew don't already have one. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Johnnie Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Johnnie Askew have been following false teachings! |
7 |
38 |
Became a Citizen (Worker). |
7 |
42 |
Johnnie Askew is rewarded for Johnnie Askew's diligence or cunning. |
7 |
42 |
Promoted to Citizen (Worker) rank 1. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
44 |
Spent time maintaining and using heavy vehicles. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
50 |
A revolution, attack or other unusual event throws Johnnie Askew's life into chaos, forcing Johnnie Askew to leave the planet. |
10 |
50 |
Failed to qualify for Broker (Merchant). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
51 |
Hard times caused by a lack of interstellar trade costs Johnnie Askew's job. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
52 |
Good fortune. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |