Retired Initiate Johnson Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 56 M 1 (-2) 4 (-1) 1 (-2) 6 (0) 9 (1) 3 (-1)141693
Always Late, Soft-Spoken, Faces reality
 
Skills
Admin 0
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 2
Flyer 0
Gun Combat 0
Investigate 0
Persuade 2
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Believer Mainstream Believer Initiate14
Rogue Thief 01
Drifter Scavenger 01
Believer Holy Warrior Hopeful02
Drifter Wanderer 02
 
Name Type Affinity Enmity Power Influence Species
Lucien Romero Ally 3 0 1 0 Ziadd (M/71)
Lucien Romero is actually an organisation such as a political movement or modest sized business.
Chauncey Lambert Enemy 0 2 2 1 Darmine (M/24)
Grover Rodriguez Rival 1 2 1 4 Darmine (M/24)
Hilliard Gabb Rival 0 0 2 0 Vlazhdumecta (M/58)
Hilliard Gabb is a member of an organisation which holds a generally opposite view of the Traveller.
Charity Harvey Rival 0 1 3 0 Dynchia (F/74)
Charity Harvey's influence is diminished.
Newt Cook Enemy 0 3 3 1 Darmine (M/43)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 22 Hard times caused by a lack of interstellar trade costs Johnson Weakman's job.
2 22 Became a Believer (Mainstream Believer) with the new title Lay Person.
2 25 Johnson Weakman is sent to a new community or parish to preach The Word among the poor.
3 26 Continued as Believer (Mainstream Believer).
3 30 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 30 Continued as Believer (Mainstream Believer).
4 34 Severely injured. Fully recovered. Owe 10,000 for medical bills.
4 34 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
5 34 Continued as Believer (Mainstream Believer).
5 37 Johnson Weakman retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 38 Voluntarily left Mainstream Believer
6 38 Became a Rogue (Thief).
6 39 A police detective or rival criminal forces Johnson Weakman to flee and vows to hunt Johnson Weakman down. Gain an Enemy.
7 39 Became a Drifter (Scavenger).
7 41 Johnson Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 41 Switched to Believer (Holy Warrior) with the new title Hopeful.
8 43 Johnson Weakman come into conflict with a splinter group Johnson Weakman's own religion which maintains Johnson Weakman's version is the wrong one. Gain 2 Rivals.
9 43 Switched to Drifter (Wanderer).
9 46 Attacked by enemies and injured.
9 46 Scarred. Fully recovered. Owe 10,000 for medical bills.
9 46 Gain Enemy if Johnson Weakman don't already have one.
10 47 Continued as Drifter (Wanderer).
10 49 Betrayed by a friend. One of Johnson Weakman's Contacts or Allies betrays Johnson Weakman, ending Johnson Weakman's career. That Contact or Ally becomes a Rival or Enemy.
11 49 Aging Crisis. Owe 50,000 for medical bills.
11 49 Retired at age 49.
11 49 Returned to Believer (Holy Warrior).
11 53 Johnson Weakman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
12 53 Aging Crisis. Owe 50,000 for medical bills.
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