Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Nearly killed. Owe 6,250 for medical bills. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Jon Walker is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
28 |
Became a Scout (Courier). |
4 |
31 |
Jon Walker's ship is ambushed by enemy vessels. Jon Walker successfully ran to the jump point. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
Psychologically damaged by Jon Walker's time in the scouts. |
6 |
34 |
Failed to qualify for Corporate (Citizen). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
35 |
Jon Walker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Forced to continue current assignment. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
Opponents of Jon Walker's belief system ambush Jon Walker. |
8 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
40 |
Switched to Drifter (Barbarian). |
9 |
42 |
Gained a contact. |
9 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Continued as Drifter (Barbarian). |
10 |
48 |
Betrayed by a friend. One of Jon Walker's Contacts or Allies betrays Jon Walker, ending Jon Walker's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Retired. |
11 |
52 |
Moved to a new world. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |