Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Jordan Paterson is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Jordan Paterson's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
34 |
Join homeworld’s celebrity circles |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
38 |
Gain a patron in the arts. Gain an Ally |
5 |
38 |
Promoted to Entertainer (Artist) rank 2. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
39 |
Jordan Paterson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
39 |
Became a Rogue (Thief). |
7 |
42 |
Crime pays off. Gain victim as Enemy. |
7 |
43 |
Promoted to Rogue (Thief) rank 1. |
8 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Rogue (Thief). |
8 |
45 |
Crime pays off. Gain victim as Enemy. |
9 |
47 |
Continued as Rogue (Thief). |
9 |
50 |
Good fortune |
9 |
51 |
Promoted to Rogue (Thief) rank 2. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Continued as Rogue (Thief). |
10 |
54 |
Involved in a feud with a rival criminal organization. |
10 |
55 |
Promoted to Rogue (Thief) rank 3. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |