Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
27 |
Accused of a crime |
3 |
27 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
27 |
Became a Prisoner (Fixer). |
4 |
30 |
Make friends with another inmate; gain them as a Contact. |
4 |
31 |
Promoted to Prisoner (Fixer) rank 1. |
4 |
31 |
Paroled from prison. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Juan Howe's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
37 |
Failed to qualify for Merchant Academy. |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Scout (Surveyor). |
7 |
40 |
Juan Howe's scout ship is one of the first on the scene to rescue the survivors of a disaster but Juan Howe fail to help. Gain an Enemy. |
7 |
40 |
Juan Howe inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Courier (Scout). |
8 |
41 |
Continued as Scout (Surveyor). |
8 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
45 |
Continued as Scout (Surveyor). |
9 |
47 |
Perform an exemplary service for the scouts. |
10 |
49 |
Continued as Scout (Surveyor). |
10 |
53 |
Perform an exemplary service for the scouts. |
10 |
53 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |