Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Risk Judd Hall's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Risk Judd Hall's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Judd Hall's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Courier). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
35 |
Judd Hall's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
41 |
Judd Hall is chosen to represent Judd Hall's faith in a vid show or other highly public forum. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
42 |
Continued as Believer (Mainstream Believer). |
7 |
45 |
Judd Hall secretly provide religious rites for a dying leader or noble, although they do not share Judd Hall's faith. Gain an Ally in the family and a Rival who disagrees with Judd Hall's choice. |
8 |
46 |
Continued as Believer (Mainstream Believer). |
8 |
49 |
Judd Hall refuse to secretly provide religious rites for a dying leader or noble, because they do not share Judd Hall's faith. |
8 |
50 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
9 |
50 |
Continued as Believer (Mainstream Believer). |
9 |
52 |
Judd Hall is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |