Retired Crewman Judson Neal  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Sydite 56 M 2 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 4 (-1)3 (-1)211974
Upset, Always has cold hands, Always looks pale
 
Skills
Advocate 0
Astrogation 0
Clairvoyance 0
Drive (Hovercraft) 0
Electronics 0
Flyer 0
Gun Combat 0
Leadership 1
Mechanic 0
Pilot 0
Profession (Worker) 0
Recon 1
Stealth 0
Steward 0
Streetwise 2
Telekinesis 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Entertainer Performer 01
Psion Adept 01
Citizen Corporate 12
Scout Explorer 02
Merchant Merchant Marine Crewman01
 
EducationGraduated
School of Hard Knocks Failed
 
Name Type Affinity Enmity Power Influence Species
Edd Prescott Contact 2 1 0 2 Lancian (M/69)
Pierce Dwyer Ally 3 0 1 5 Urunishani (M/64)
Camille Connell Enemy 0 3 1 4 Humaniti (F/27)
 
Term Age History
1 18 Entered the school of hard knocks.
1 22 Moved to a new world.
1 22 Failed in the school of hard knocks.
2 22 Became a Drifter (Scavenger).
2 23 Find an Alien Artifact.
3 26 Continued as Drifter (Scavenger).
3 27 Judson Neal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 27 Became a Entertainer (Performer).
4 28 Encounter a Psionic institute.
4 28 Tested for psionic powers
5 31 Became a Psion (Adept).
5 35 Pick up potentially useful information using Judson Neal's psychic powers.
6 35 Voluntarily left Adept
6 35 Became a Citizen (Corporate).
6 38 Judson Neal learn something Judson Neal should not have – a corporate secret, a political scandal – which Judson Neal can profit from illegally.
6 38 Gain a criminal contact.
6 39 Promoted to Citizen (Corporate) rank 1.
7 39 Continued as Citizen (Corporate).
7 43 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 43 Failed to qualify for Artist (Entertainer).
8 43 Submitted to the draft.
8 43 Became a Scout (Explorer).
8 47 When dealing with an alien race, Judson Neal have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
9 47 Continued as Scout (Explorer).
9 51 Psychologically damaged by Judson Neal's time in the scouts.
10 51 Became a Merchant (Merchant Marine) with the new title Crewman.
10 53 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 55 Retired at age 55.
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