Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Field Researcher (Scholar). |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
30 |
Survived a risky adventure but gained nothing. |
3 |
31 |
Continued as Drifter (Wanderer). |
4 |
35 |
Continued as Drifter (Wanderer). |
4 |
36 |
Junior Foale run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
36 |
Failed to qualify for Physician (Scholar). |
5 |
36 |
Switched to Drifter (Barbarian). |
5 |
39 |
Find Ancient Technology. |
5 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
40 |
Continued as Drifter (Barbarian). |
6 |
41 |
Severely injured. Owe 3,750 for medical bills. |
7 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Good fortune |
8 |
45 |
Continued as Believer (Mainstream Believer). |
8 |
49 |
Junior Foale secretly provide religious rites for a dying leader or noble, although they do not share Junior Foale's faith. Gain an Ally in the family and a Rival who disagrees with Junior Foale's choice. |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Believer (Mainstream Believer). |
9 |
51 |
A notable academic consults with Junior Foale about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
53 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |