Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Junius Johnson's ship is damaged, and Junius Johnson have to hitch-hike Junius Johnson's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
24 |
Encounter a Psionic institute. |
2 |
24 |
Tested for psionic powers |
3 |
26 |
Became a Psion (Adept). |
3 |
28 |
Gain a contact outside of normal circles. |
4 |
30 |
Continued as Psion (Adept). |
4 |
32 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Psion (Adept). |
5 |
37 |
Good fortune |
6 |
38 |
Continued as Psion (Adept). |
6 |
40 |
Pick up potentially useful information using Junius Johnson's psychic powers. |
7 |
42 |
Continued as Psion (Adept). |
7 |
46 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
8 |
46 |
Failed to qualify for Worker (Citizen). |
8 |
46 |
Became a Drifter (Barbarian). |
8 |
48 |
Junius Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Embroiled in legal trouble. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Make an unexpected connection outside Junius Johnson's normal circles. Gain a Contact. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |