Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Karl Duncan learn something Karl Duncan should not have – a corporate secret, a political scandal – which Karl Duncan can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Karl Duncan learn something Karl Duncan should not have – a corporate secret, a political scandal – which Karl Duncan can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Moved to a new world. |
4 |
34 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
38 |
Karl Duncan is rewarded for Karl Duncan's diligence or cunning. |
5 |
38 |
Promoted to Citizen (Colonist) rank 5. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
42 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
42 |
Became a Scout (Surveyor). |
7 |
46 |
Victim of a crime |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Courier (Scout). |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
47 |
When dealing with an alien race, Karl Duncan have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Switched to Scout (Courier) with previous rank. |
9 |
52 |
Perform an exemplary service for the scouts. |