Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Refused to criticise a questionable political leader on Karl Hall's homeworld. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Karl Hall far from home. |
3 |
23 |
Became a Army (Army Support) with the new title Private. |
3 |
25 |
Gained a contact. |
3 |
27 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
3 |
27 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
4 |
27 |
Voluntarily left Army Support |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Advanced training in a specialist field. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
33 |
Failed to qualify for Free Trader (Merchant). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
37 |
Karl Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Journalist (Entertainer). |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
41 |
Attempted a risky adventure and was wildly successful. |
8 |
41 |
Voluntarily left Scavenger |
8 |
41 |
Failed to qualify for Broker (Merchant). |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Attacked by enemies and injured. |
8 |
45 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
45 |
Gain Enemy if Karl Hall don't already have one. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
46 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
46 |
Failed to qualify for Merchant Academy. |
10 |
46 |
Continued as Drifter (Scavenger). |
10 |
47 |
Find valuable salvage. |
11 |
50 |
Voluntarily left Scavenger |
11 |
50 |
Became a Noble (Dilettante) with the new title Wastrel. |
11 |
52 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |