Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Lamar Payne's work ends up coming home with Lamar Payne, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Find valuable salvage. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Survived a risky adventure but gained nothing. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Attacked by enemies that Lamar Payne easily defeat. |
6 |
40 |
Gain Enemy if Lamar Payne don't already have one. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
41 |
Lamar Payne do not know what happened to Lamar Payne. There is a gap in Lamar Payne's memory. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Opponents of Lamar Payne's belief system ambush Lamar Payne. |
8 |
43 |
Lost eye or limb. Owe 5,000 for medical bills. |
9 |
43 |
Became a Citizen (Corporate). |
9 |
45 |
Advanced training in a specialist field. |
9 |
47 |
Promoted to Citizen (Corporate) rank 1. |
10 |
47 |
Continued as Citizen (Corporate). |
10 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
51 |
Forced to muster out. |
11 |
51 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Lamar Payne is chosen to represent Lamar Payne's faith in a vid show or other highly public forum. |
11 |
55 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |