Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
26 |
Spend several years jumping from world to world in Laurence Carpenter's scout ship. |
3 |
29 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scout (Explorer) with previous rank. |
4 |
30 |
When dealing with an alien race, Laurence Carpenter botch an opportunity to gather extra intelligence about them. |
4 |
30 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Returned to Scout (Surveyor). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Scout (Surveyor) rank 2. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
40 |
Psychologically damaged by Laurence Carpenter's time in the scouts. |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Laurence Carpenter secretly provide religious rites for a dying leader or noble, although they do not share Laurence Carpenter's faith. Gain an Ally in the family and a Rival who disagrees with Laurence Carpenter's choice. |
8 |
44 |
Voluntarily left Mainstream Believer |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Became a Drifter (Wanderer). |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
49 |
Attempted a risky adventure and was sent to prison. |
10 |
52 |
Became a Prisoner (Thug). |
10 |
53 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |