Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Contact with Government. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Lee Fabble aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
32 |
Failed to qualify for Pirate (Rogue). |
5 |
32 |
Returned to Drifter (Scavenger). |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Attacked by enemies that Lee Fabble easily defeat. |
6 |
37 |
Gain Enemy if Lee Fabble don't already have one. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Attacked by enemies that Lee Fabble easily defeat. |
7 |
44 |
Gain Enemy if Lee Fabble don't already have one. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Citizen (Worker). |
8 |
47 |
Lee Fabble is rewarded for Lee Fabble's diligence or cunning. |
8 |
48 |
Promoted to Citizen (Worker) rank 1. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
52 |
Political upheaval strikes Lee Fabble's homeworld, and Lee Fabble is caught up in the revolution. |
9 |
52 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
52 |
Voluntarily left Worker |
10 |
52 |
Failed to qualify for Broker (Merchant). |
10 |
52 |
Switched to Drifter (Wanderer). |