Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Leslie Bluit inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
2 |
23 |
Gain Enemy if Leslie Bluit don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
30 |
Leslie Bluit is rewarded for Leslie Bluit's diligence or cunning. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
33 |
Leslie Bluit learn something Leslie Bluit should not have – a corporate secret, a political scandal – which Leslie Bluit can profit from illegally. |
5 |
33 |
Gain a criminal contact. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
36 |
Hard times caused by a lack of interstellar trade costs Leslie Bluit Leslie Bluit's job. |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
37 |
Leslie Bluit run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
37 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
37 |
Retired at age 37. |
8 |
37 |
Retired. |
8 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Moved to a new world. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |