Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Attacked by enemies that Louie Pettitt easily defeat. |
3 |
29 |
Gain Enemy if Louie Pettitt don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Find valuable salvage. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Survived a risky adventure but gained nothing. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 4. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Injured. |
8 |
45 |
Became a Citizen (Colonist). |
8 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Louie Pettitt come into conflict with a splinter group Louie Pettitt's own religion which maintains Louie Pettitt's version is the wrong one. Gain 2 Rivals. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
52 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |