Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Army (Army Support) with the new title Private. |
2 |
29 |
Advanced training in a specialist field |
2 |
31 |
Attempt at commissioned failed. |
2 |
31 |
Forced to muster out. |
3 |
31 |
Became a Scout (Courier). |
3 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
35 |
Continued as Scout (Courier). |
4 |
37 |
Mack Harrington's ship is damaged, and Mack Harrington have to hitch-hike Mack Harrington's way back across the stars to the nearest scout base. |
4 |
37 |
Gain 2 Contacts. Gain 3 Enemies. |
5 |
37 |
Became a Drifter (Wanderer). |
5 |
40 |
Suffer from a life-threatening illness. |
6 |
40 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
43 |
Refused a challenge to a duel for Mack Harrington's honour and standing. |
7 |
44 |
Continued as Noble (Administrator). |
7 |
48 |
Become deeply involved in politics on Mack Harrington's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
48 |
Voluntarily left Administrator |
8 |
48 |
Failed to qualify for Surveyor (Scout). |
8 |
48 |
Submitted to the draft. |
8 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
50 |
A good deal ensures Mack Harrington is living the high life for a few years. |
9 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
52 |
Retired at age 52. |
9 |
52 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Victim of a crime |
10 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |