Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Gain a patron in the arts. Gain an Ally |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Criticised a questionable political leader on Makha Aan Aruamkhar's homeworld, causing his downfall. Gain an Enemy |
3 |
27 |
Scarred. Owe 1,250 for medical bills. |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Makha Aan Aruamkhar far from home. |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
37 |
A mission goes disastrously wrong due to Makha Aan Aruamkhar's commander’s error or incompetence, but Makha Aan Aruamkhar survive. |
5 |
37 |
Report commander and gain an Enemy. |
5 |
38 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
6 |
38 |
Continued as Marine (Star Marine). |
6 |
42 |
A mission goes wrong; Makha Aan Aruamkhar and several others are captured and mistreated by the enemy. Gain Makha Aan Aruamkhar's jailer as an Enemy. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Moved to a new world. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
A good deal ensures Makha Aan Aruamkhar is living the high life for a few years. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Retired at age 54. |