Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Fled from the draft. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
27 |
Attacked by enemies and injured. |
2 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
27 |
Gain Enemy if Manuel Gleeson don't already have one. |
3 |
29 |
Continued as Drifter (Scavenger). |
3 |
30 |
Find valuable salvage. |
4 |
33 |
Continued as Drifter (Scavenger). |
4 |
34 |
Spend time with an alien race. Gain a contact. |
4 |
37 |
Forced to muster out. |
5 |
37 |
Became a Merchant (Free Trader). |
5 |
41 |
Make an unexpected connection outside Manuel Gleeson's normal circles. Gain a Contact. |
5 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
41 |
Continued as Merchant (Free Trader). |
6 |
45 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
45 |
Continued as Merchant (Free Trader). |
7 |
49 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
49 |
Voluntarily left Free Trader |
8 |
49 |
Returned to Drifter (Scavenger). |
8 |
51 |
Manuel Gleeson do not know what happened to Manuel Gleeson. There is a gap in Manuel Gleeson's memory. |
9 |
51 |
Became a Scout (Surveyor). |
9 |
54 |
Manuel Gleeson's ship is damaged, and Manuel Gleeson have to hitch-hike Manuel Gleeson's way back across the stars to the nearest scout base. |
9 |
54 |
Gain 4 Contacts. Gain 1 Enemies. |