Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Moved to a new world. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
Criticised a questionable political leader on Marcus Finnerty's homeworld, causing his downfall. Gain an Enemy |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Marcus Finnerty far from home. |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Artist) rank 2. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
33 |
Find Ancient Technology. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
37 |
Invited to take part in a controversial event or exhibition that improves Marcus Finnerty's social standing. |
5 |
38 |
Promoted to Entertainer (Artist) rank 3. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
40 |
One of Marcus Finnerty's pieces of art is stolen, and the investigation brings Marcus Finnerty into the criminal underworld. |
6 |
42 |
Promoted to Entertainer (Artist) rank 4. |
7 |
42 |
Voluntarily left Artist |
7 |
42 |
Failed to qualify for Corporate Agent (Agent). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Scout (Explorer). |
7 |
46 |
Marcus Finnerty inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
46 |
Became a Agent (Intelligence). |
8 |
50 |
Established a network of contacts. Gain 1 contacts. |
8 |
50 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Voluntarily left Intelligence |
9 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
54 |
Marcus Finnerty is chosen to represent Marcus Finnerty's faith in a vid show or other highly public forum. |