Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Mart Connor's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A good deal ensures Mart Connor is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Accused of a crime |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Prisoner (Inmate). |
5 |
37 |
Good Behaviour. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Became a Drifter (Barbarian). |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
43 |
Attacked by enemies that Mart Connor easily defeat. |
7 |
43 |
Gain Enemy if Mart Connor don't already have one. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
47 |
Offered job by a patron. Now owe him a favor. |
9 |
50 |
Became a Scout (Explorer). |
9 |
52 |
Mart Connor inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
54 |
A notable academic consults with Mart Connor about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |