Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
22 |
Mart Frazier spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
23 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
26 |
Voluntarily left Pirate |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Attempted a risky adventure and was wildly successful. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Mart Frazier run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Citizen (Colonist). |
5 |
35 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Citizen (Colonist) rank 1. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
38 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
42 |
Mart Frazier gain experience in a technical field as a computer operator or surveyor. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Mart Frazier aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
46 |
Returned to Drifter (Barbarian). |
9 |
50 |
Attacked by enemies and injured. |
9 |
50 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
9 |
50 |
Gain Enemy if Mart Frazier don't already have one. |
9 |
50 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Drifter (Barbarian). |
10 |
54 |
Mart Frazier do not know what happened to Mart Frazier. There is a gap in Mart Frazier's memory. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |