Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Abuse Mason Murphy's position for profit. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Mason Murphy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Mason Murphy is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Mason Murphy as an Enemy. |
6 |
37 |
Failed to qualify for Cavalry (Army). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Switched to Navy (Flight) with previous rank. |
6 |
38 |
Mason Murphy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
41 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
7 |
41 |
Continued as Navy (Flight). |
7 |
42 |
Mason Murphy is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
45 |
Good fortune |
8 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
50 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
50 |
Continued as Merchant (Free Trader). |
10 |
51 |
Mason Murphy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
51 |
Became a Scout (Explorer). |
11 |
53 |
Spend several years jumping from world to world in Mason Murphy's scout ship. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |