Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Spend several years jumping from world to world in Mat Sanders's scout ship. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Spend several years jumping from world to world in Mat Sanders's scout ship. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
32 |
Spend several years jumping from world to world in Mat Sanders's scout ship. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Became a Entertainer (Artist). |
6 |
40 |
Public opinion turns on Mat Sanders. |
7 |
40 |
Became a Citizen (Corporate). |
7 |
42 |
Gained a contact. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
45 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
45 |
Failed to qualify for Surveyor (Scout). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
49 |
Established a network of contacts. Gain 3 contacts. |
9 |
49 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Agent (Law Enforcement). |
10 |
51 |
Mat Sanders's work ends up coming home with Mat Sanders, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |